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Author: Asmodeus
3,675 Views
10 Comments
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Yes yes, I know, its a W/mo. Bear with me :( First things first, lets go over the skills and how to use them.
Cyclone Axe
This is your opener. It sets off Commanders defences too early, gathers a nice amount of adrenaline and delivers damage all around you. Basically an awesome
skill all round, and nicely spammable in-fight.
Eviscerate (E)
Ahhh, a long time favourite skill of mine :) Totally rips apart whatever it is used on, causing massive damage and a long-lasting deep wound. Basically this
makes for an eaier kill.
Penetrating Blow
An attack more spammable than Eviscerate and perfect for cutting through an opponents armour, often able to do more than Executioners could.
Disrupting Chop
Awesome skill. Use it to stop Turtle Seige, Healing Signet, Troll Unguant and more, disabling all but the first for an extra 20 seconds! Lets you kill Luxon
Commandes and Guards, as well as a lot of players (and this build!).
Purge Conditions
THIS is the reason for /Mo. For no skill point cost, you can use this to get rid of ALL conditions on you - Perfect to get rid of everything those pesky
assassins give, or the cripple of those Luxon Longbows! And it can be cast on teammates.
Healing Signet
Well duh. Its your heal. Try and use only when Watch Yourself/Bonettis is on, or out of battle.
"Watch Yourself!" OR Bonetti's Defence
WY: +20 armour is always good, giving you armour 100 vs elemtnal and a massive 120 versus physical! And it helps out teammates too! This is my skill of
choice, thoguh a lot say it is useless in pvp o.o
BD: One of a warriors best defences, however it ends as you use a skill - usually Healing Signet.
Sprint
To run to places, escape from foes, lead enemies a merry dance and keep them distracted, carry amber, anything really.
NO REZ?!?!
No, the shrines rez so often here a Ressurection Signet doesn't do too much, I find. Especially for the defending team.
ENEMIES
So, what to do. First things first, use both teleporters to go with your team and capture a amber, then bring it back and use it to either repair a gate or,
if they are all good and up, add to God's Vengence. From here, you can either go out and destory the enemy bases, therefore cutting off turtles and adding
amber, or stay and defend. Note this build cannot defeat the center Luxon base, it has a monk and archers and is too strong usually. Plus, it often has people on it.
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