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E/W Hammer styled farming

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HiroAyami Profile

Author: HiroAyami
View Profile of HiroAyami

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10 Comments
Earth Shaker
Earthquake
Aftershock
Kinetic Armor
Obsidian Flame
Aura of Restoration
Bonetti's Defense
Armor of Earth

Attributes:
Hammer: 5
Earth Magic: 16 (13 + superior rune)
Energy Storage: 16 (13 + superior rune)
Tactics: 8

Weapon: Req 5 Hammer, regardless of the damage with a + Health mod. Possibly consider adding a Zealous mod.

This build is an Elemantalist version of a KD/AS hammer build, however this is mainly only useful for farming. The hammer used is there for the extra health and the adrenaline used for both Bonetti's Defense and Earth Shaker If you also opted for the zealous mod, it somewhat helps counter the exhaustion. Also note, this build was only tested on Ettin's, Griffons and Trolls (Near Droks).

Some people may consider swapping Obsidian Flame out for Sprint or for Stone Daggers to make things easier or Earth Shaker for Charge, just so you can farm easier, that's all preference though. Or even taking out Bonetti's Defense all-together for Earth Attunement, losing tactics all together and wielding Victo's Maul, which is fine and does help with the energy regen, though it is troublesome somewhat as you do need to watch your health with this method as you lose a form of damage reduction. Also, the regen isn't as rapid with with Earth Attunement. It's preference really. Just know you need to cast Earth Attunement from the start if you decide to use it.

Get to your targetted group and aggro them. Before you get attacked cast Kinetic Armor, Aura of Restoration, Armor of Earth (In that order) and then unload with Earthquake and follow up with Aftershock. Hammer away a bit before casting Obsidian Flame to renew Kinetic Armor. Hammer some more, then cast Kinetic Armor again, then follow up with Earth Shaker. By now you'll need to re-cast Aura of Restoration and Armor of Earth so do so in that order, renewing Kinetic Armor. You should have enough energy still to cast Earthquake and After Shock once more. Hammer away a bit, cast Obsidian Flame, build up Adren, then cast Bonetti's Defense.

Your increased armor and healing you get from casting your spells ought to regenerate your health enough to survive 5-6 enemies. Now, in all seriousness, I've killed the Ettin's with one cast of Earthquake and Aftershock. Farming over. For Griffons and Trolls, it took me 2-3 cycles. The key is watching your health and timing your skills with Kinetic Armor. In the end, the damage with this build is so high your farming should be over fairly quickly.

IMO, this build is far more effective than a Wammo for farming trolls and Ettins. It makes for a far faster killing and adds a whole new spin on the uses for Elementalist Solo Farming.

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User Comments
  Albino Monktress on 06/15/06 15:46

erm u can only have eather earth mag or storage at 16

  hockeyman12599 on 06/15/06 16:08

Well you could have one at 16 since you are an ele as primary but you can't have both.

  Fat_Smurf on 06/15/06 17:44

yea and hum... if you have 2 attribute at 12 you can only have an other at 3 max not 8 and 5...

  HiroAyami on 06/15/06 18:15

Woops minor mistake, somewhat, there should be an or between.

Attributes:

Earth Magic: 16 (11 + earth helm + superior rune) or: 12 (9 + superior rune)
Energy Storage: 16 (11 + energy storage helm + superior rune) or: 12 (9 + superior rune)
Hammer: 5
Tactics: 8

Choices dependant on what you're farming. Of course I have tested this out only with optimal gear so those testing it out for themselves should see which they prefere higher, the earth or storage. Of course, earth affects damage and storage affects your energy and healing. I personally find myself drawn to the higher healing for the Griffons and Trolls. Whereas if I max Earth for Ettins I kill them with one Cycle. Trolls and Griffons take multiple cycles so in the end the higher damage isn't as useful because I hardly cut down the time I take to farm.

That got lost in my copy/paste.

Sorry for the confusion.






  The Sister on 06/15/06 18:47
 
QUOTE
Earth Magic: 16 (11 + earth helm + superior rune) or: 12 (9 + superior rune)
Energy Storage: 16 (11 + energy storage helm + superior rune) or: 12 (9 + superior rune)
Hammer: 5
Tactics: 8


Yea...so that still doesn't add up i'm afraid. 11+1+3 = 15, not 16.

  HiroAyami on 06/15/06 19:17

Bleh, posting this while sick was not the best idea. >.>

Another EDIT:

Earth Magic: 16 (12 + earth helm + superior rune) or: 12 (9 + superior rune)
Energy Storage: 16 (12 + energy storage helm + superior rune) or: 12 (9 + superior rune)

Either way, with 200 attribute points you can go 16, 12, 8 and 5
once you factor in runes and helm mods. >.>

I'll hold off from posting my W/Me build until the drugs wear off >:/


  Hertrix on 06/16/06 05:12

also a good ele skill you could use is Lightning hammer (yeah i know u dont need a hammer to use this, but it sounds like you could incorperate it into ur build)

  HiroAyami on 06/16/06 12:10

The only way to incoroporate lighting hammer is to lose all the earth skills. Also, this isn't about armor penetration, it's about knockingdown the enemies while dealing damage. Though I do have a lightning based PvP build on the works.

  iouzip4 on 06/24/07 08:30
 
has enyone noticed that thats not earth shaker? thats devastating hammer.

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