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Immunis' Ultimate Degen Build

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immunis Profile

Author: immunis
View Profile of immunis

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14 Comments
Made this build, a little while ago and have been using it ever since in the random arenas. Again, this build design was made possible using GWFreaks Build Designer found at http://www.gwfreaks.com.

Degen/Denial Death Build


Necro/Mes DegenDenial Build

Skill Note: Verata's Gaze is replaceable.

Build Note:
Wither+Conjure Phantasm = 9 hp degen
Wither +Malaise = 4 nrgy degen
Wither+Malaise+Etherlord(Only to be used when you yourself are low on nrgy) = 6 nrgy degen

Build Usage Note:

Start with Wither, cast Malaise, hit them with Conjure Phantasm in THIS order. If not you wont get full hp degen effects. After those three skills theyll have 9 hp degen and 4 nrgy degen. Use Etherlord when your nrgy is reduced to 5points at any time to up the nrgy degen to 6. Repeat casting Conjure every 8 seconds with Malaise and Wither when needed. Ether Feast, Energy Tap, and Soul Reaping are there for energy and health management.
Etherfeast is especially needed because of the 2 hp degen on yourself from Maliase.
Use Veratas gaze to steal bone horrors from opposing necros and piss em off =).

Armor Notes: Use the armor you want to use. Just make sure you have the proper runes and curses head gear. Also Superior vigor does not hurt to have.

Weapon Note: Best weapon in my opinion is an accursed staff with hp and armour modifiers.


Necromancer/Mesmer
Level: 20

Soul Reaping: 11 (9+2)
Curses: 12 (9+3)
Death Magic: 6 (5+1)
Inspiration Magic: 8
Illusion Magic: 9

Verata's Gaze (Death Magic)
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic attribute of 4 or less)
Energy:5 Cast:1 Recharge:5

Wither [Elite] (Curses)
For 29 seconds, target foe suffers Health degeneration of 4 and 2 Energy degeneration. Wither ends if that foe's Energy reaches 0.
Energy:10 Cast:2 Recharge:10

Conjure Phantasm (Illusion Magic)
For 9 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:1 Recharge:5

Malaise (Curses)
For 29 seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.
Energy:5 Cast:2 Recharge:2

Ether Lord (Inspiration Magic)
You lose all Energy. For 8 seconds, target foe suffers -2 Energy degeneration, and you experience +2 Energy regeneration.
Energy:5 Cast:2 Recharge:20

Ether Feast (Inspiration Magic)
Target foe loses 3 Energy. You are healed 33 for each point of Energy lost.
Energy:5 Cast:2 Recharge:8

Energy Tap (Inspiration Magic)
Target foe loses 6 Energy. You gain 2 points of Energy for each point of Energy lost.
Energy:5 Cast:3 Recharge:25

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

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User Comments
  vvolfenstein on 06/14/06 06:14

wow i really like this build imma try it out gj on connecting these skills

moloch on 06/14/06 06:27

Immunis you did it again...
First your rspike build, which hands down has gotten me a -_- load of faction, and now this, cant wait to get 3k to get the elite i though was useless. boon prots beware >=) ah crap or can they counter that too?

  The Sister on 06/14/06 07:15
 
@ molock: Contemplation of Purity = win

  Divine Nitrogen on 06/14/06 08:54
 
Also, because both wither and malaise end when the target is out of energy, a smart player would switch to a weapon and off hand with -5 eng removing them both.

  immunis on 06/14/06 09:12

Actually, because of the endless mana you get with this build and the great recharge times of said skills spamming isnt a big problem...Even with contemplation of purity you can keep the degen on. Ive defeated boon prots with absolutely no problem. On top of them casting skills using up their own mana, they have at least 4 energy degen on them meaning no or negative mana regen. Also altho the skills end you just keep using energy tap or etherfeast to keep them from getting mana back to use. Also if your attentive and play well with this build The enemy should have no mana at least 95% of the time. Also, u must take into consideration the people factor. Most people when they see 4-6 energy degen run like hell to get away....not gonna happen with the amount of hp degen on them. The only real counter to this build are interupt mesmers.

  IamHighVoltage on 06/14/06 10:49

Hmmm...I was getting nailed with this in Fort Aspenwood yesterday...Was that you? I have never died so many times doing that mission before.

  Im Not A Lemon on 06/14/06 11:02

Umm why have 6 in death magic?

for veratas gaze, you only need 5 so it doesn't fail.

  Im Not A Lemon on 06/14/06 11:03

forgot to say,

very nice build ima go try it now ^^

  immunis on 06/14/06 11:49

QUOTE
Umm why have 6 in death magic?

for veratas gaze, you only need 5 so it doesn't fail.


I just put in 6 cuz theres no other place to stick the last rank points, lol.

  Backdraft Brawler on 06/14/06 15:30

I don't know what to think of this build... Just one interrupter with a brain and you're down.

I just gonna try it and tell ya... :D

  PiousDevil on 06/14/06 16:13

Its a good build mate, but I would rather prefer using all curses (as ive shown in my wither build Spinal shivers plus a cold dmg wand would do wonders for energy denial, also with wither, faintheartedness, parasitic bond AND malaise, you have 4 energy degen, and 8 health degen, and you can interrupt with spinal shivers (using soul barbs would also be good as you can spam parasitic bond for pretty good damage).

  Doomavatar on 06/14/06 20:55

there is one problem that i have with this build (ive seen something like it with a much different usage)

the combo of malise and wither is a good idea but do note that they both end when the enemy's energy reaches zero. here is the problem if u use the energy drain spells like energy tap and either feast u will end ur own hex. the best possiblity with builds simmiler to this that ive seen is when someone casts both malise and wither and allow the spell caster(i assume its a spell caster ur using this on or its kind of a waste) to use spells and if the spell caster isnt smart then he/she will spam spells in hopes of getting rid of hex but chances are that he/she would end up with 1-4 energy left thus making the spell caster useless for 29+ seconds. I personally think that the stats might be spread out too much but thats just me. if the above stratagy is used then the stats on inspiration magic would be able to go on other attributes. I also want to suggest that conjure nightmare (killer degen on one target. it pwns) or life siphon (to heal yourself and add degen to the rest of enemy party)

  Txen_Viong on 06/15/06 00:05

YAY!!!

:)

good build!! (and finally one that I have all the skills for)
=D

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