|
 |
|
|
Sign Up to Submit Guides and Earn Credibility! |
|
 |
|
|
 |
 |
Author: XMegidoX
4,981 Views
30 Comments
|
Ive tested this and it works much better than the old style. :)
This build works best against other IWAY teams or Elemental or Awaken blood spikes but also works well against other builds. The 8th skill for each character is Rez Signet so i'll leave it out. Heres all the characters required:
*****1) W/R
12 Beast Mastery
6 Strength
15 Axe Mastery
Armor: Executioner's Helm (+1 axe)
Gladiator's Hauberk
Gladiator's Leggings
Berserker's Gauntlets
Knight's Boots
Runes: Superior Axe Mastery, Minor Strength, Superior Vigor. Absorption is your choice.
Weapons: Ebon PvP Axe of Axe Mastery
Earth Damage: 6-28 (req 9)
Damage + 15% (while in stance)
Axe Mastery +1 (20%)
Customized
Vampiric PvP Axe of Axe Mastery
Slashing Damage: 6-28 (req 9)
Damage +15% (while in stance)
Life Stealing: 3
Health Regeneration -1
Axe Mastery +1 (20%)
Customized
PvP Tower Shield
Armor: 16 (req 9)
Health +45 (while in stance)
Received Damage -2 (while in stance)
     
a) Tigers Fury- 10E 0A 0cast 10recharge
All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster.
(can be replaced with Bestial Fury which is a clone of this skill)
b) Eviscerate (elite)- 0E 8A 0cast 0recharge
If Eviscerate hits, you strike +40 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 20 seconds.
c) Executioner's Strike- 0E 8A 0cast 0recharge
If this attack hits, you strike for +40 damage.
d) Disrupting Chop- 0E 6A 0cast 0recharge
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (can be replaced with either: Furious Axe, Penetrating Blow or Penetrating Chop)
e) "I Will Avenge You!"- 5E 0A 0cast 45recharge
For each dead ally in your radar area, you gain 10 seconds of increased attack speed (25%) and health regeneration of +5.
f) Charm Animal
Gives you a lvl 20 Elder Wolf pet.
g) Edge of Extinction- 5E 0A 5cast 60recharge
Create a level 8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 43 damage to all nearby creatures of the same type. This Spirit dies after 126 seconds.
*****2) W/R
12 Beast Mastery
6 Strength
15 Axe Mastery
Armor: Executioner's Helm (+1 axe)
Gladiator's Hauberk
Gladiator's Leggings
Berserker's Gauntlets
Knight's Boots
Runes: Superior Axe Mastery, Minor Strength, Superior Vigor. Absorption is your choice.
Weapons: Ebon PvP Axe of Axe Mastery
Earth Damage: 6-28 (req 9)
Damage + 15% (while in stance)
Axe Mastery +1 (20%)
Customized
Vampiric PvP Axe of Axe Mastery
Slashing Damage: 6-28 (req 9)
Damage +15% (while in stance)
Life Stealing: 3
Health Regeneration -1
Axe Mastery +1 (20%)
Customized
PvP Tower Shield
Armor: 16 (req 9)
Health +45 (while in stance)
Received Damage -2 (while in stance)
     
a) Tigers Fury- 10E 0A 0cast 10recharge
All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster.
(can be replaced with Bestial Fury which is a clone of this skill)
b) Eviscerate (elite)- 0E 8A 0cast 0recharge
If Eviscerate hits, you strike +40 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 20 seconds.
c) Executioner's Strike- 0E 8A 0cast 0recharge
If this attack hits, you strike for +40 damage.
d) Disrupting Chop- 0E 6A 0cast 0recharge
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (can be replaced with either: Furious Axe, Penetrating Blow or Penetrating Chop)
e) "I Will Avenge You!"- 5E 0A 0cast 45recharge
For each dead ally in your radar area, you gain 10 seconds of increased attack speed (25%) and health regeneration of +5.
f) Charm Animal
Gives you a lvl 20 Elder Wolf pet.
g) Predatory Season- 5E 0A 5cast 60recharge
Create a level 8 Spirit. For creatures within its range,all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This Spirit dies after 126 seconds.
*****3) W/R
12 Beast Mastery
9 Strength
14 Axe Mastery
Armor: Executioner's Helm (+1 axe)
Gladiator's Hauberk
Gladiator's Leggings
Berserker's Gauntlets
Knight's Boots
Runes: Superior Axe Mastery, Minor Strength, Superior Vigor. Absorption is your choice.
Weapons: Ebon PvP Axe of Axe Mastery
Earth Damage: 6-28 (req 9)
Damage + 15% (while in stance)
Axe Mastery +1 (20%)
Customized
Vampiric PvP Axe of Axe Mastery
Slashing Damage: 6-28 (req 9)
Damage +15% (while in stance)
Life Stealing: 3
Health Regeneration -1
Axe Mastery +1 (20%)
Customized
PvP Tower Shield
Armor: 16 (req 9)
Health +45 (while in stance)
Received Damage -2 (while in stance)
     
a) Tigers Fury- 10E 0A 0cast 10recharge
All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster.
(can be replaced with Bestial Fury which is a clone of this skill)
b) Eviscerate (elite)- 0E 8A 0cast 0recharge
If Eviscerate hits, you strike +38 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds.
c) Executioner's Strike- 0E 8A 0cast 0recharge
If this attack hits, you strike for +38 damage.
d) Sprint- 5E 0A 0cast 20recharge
For 12 seconds, you move 25% faster.
e) Revive Animal- 5E 0A 6cast 20recharge
Resurrect all nearby allied animal companions. They come back to life with 77% health.
f) "I Will Avenge You!"- 5E 0A 0cast 45recharge
For each dead ally in your radar area, you gain 10 seconds of increased attack speed (25%) and health regeneration of +5.
g) Charm Animal
Gives you a lvl 20 Elder Wolf pet.
*****4) A/R
12 Beast Mastery
16 Dagger Mastery
3 Wilderness Survival
1 Critical Strikes
Armor: Bladed Mask (dagger mastery +1)
Shrouded Guise
Shrouded Leggings
Shrouded Gloves
Shrouded Shoes
Runes: Superior Dagger Mastery, Superior Vigor, Minor Critical Strikes
Weapons: Zealous PvP Daggers of Dagger Mastery
Piercing Damage: 7-17 (req 9)
Damage +15% (while in stance)
Energy Gain on Hit: 1
Energy Regeneration -1
Dagger Mastery +1 (20%)
Customized
     
a) Tigers Fury- 10E 0A 0cast 10recharge
All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster.
(can be replaced with Bestial Fury which is a clone of this skill)
b) Jagged Strike- 5E 0A 0cast 4recharge
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 9 seconds.
c) Temple Strike (elite)- 15E 0A 0cast 25recharge
Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 8 seconds.
d) Death Blossom- 5E 0A 0cast 12recharge
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.
e) Apply Poison- 15E 0A 2cast 12 recharge
Preparation. For 24 seconds, foes struck by your physical attacks become poisoned for 5 seconds.
f) Charm Animal
Gives you a lvl 20 Elder Wolf pet.
g) Edge of Extinction- 5E 0A 5cast 60recharge
Create a level 8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 43 damage to all nearby creatures of the same type. This Spirit dies after 126 seconds.
*****5) R/Mo
16 Wilderness Survival
15 Expertise
Armor: Traveler's Mask (WS +1)
Druid's Vest
Druid's Leggings
Druids Gloves
Druid's Boots
Runes: Superior Wilderness Survival, Superior Expertise, Superior Vigor
Weapons: any Insightful Staff of Fortitude
Energy +10
Energy +5
Health +30
     
a) Martyr (elite)- 5E 0A 1cast 10recharge
Transfer all Conditions and their remaining durations from your party members to you.
b) Barbed Trap- 15E 0A 2cast 20recharge
When Barbed Trap is triggered, all nearby foes take 68 piercing damage, become crippled, and begin bleeding for 27 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
c) Dust Trap- 25E 0A 2cast 30recharge
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 8 seconds and take 26 earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
d) Flame Trap- 10E 0A 2cast 20recharge
When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 31 fire damage and set on fire for 3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
e) Whirling Defense- 10E 0A 0cast 60recharge
For 20 seconds, you have 75% chance to "Block" attacks. Whenever you block a projectile in this way, adjacent foes take 11 piercing damage.
f) Nature's Renewal- 5E 0A 5cast 60recharge
Create a level 11 Spirit. Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 158 seconds.
g) Frozen Soil- 10E 0A 5cast 30recharge
Create a level 11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 94 seconds.
*****6) N/Mo
16 Blood Magic
9 Soul Reaping
10 Healing Prayers
Armor: Ragged Scar Pattern (Blood +1)
Chest Scar Pattern
Leg Scar Pattern
Arm Scar Pattern
Foot Scar Pattern
Runes: Superior Blood Magic, Minor Soul Reaping, Superior Vigor
Weapons: Insightful PvP Blood Staff of Enchanting
Energy +10
Energy +5
Half cast of blood (20%)
Half recharge of blood (20%)
Enchantments last 20% longer
     
a) Awaken the Blood- 10E 0A 1cast 45recharge
For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
b) Blood Renewal- 5E 0A 1cast 10recharge
Sacrifice 25% maximum Health. For 10 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 200 Health.
c) Order of Pain- 10E 0A 2cast 0recharge
Sacrifice 17% (Max) Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 17 damage.
d) Dwayna's Sorrow- 5E 0A 1cast 5recharge
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 35.
e) Heal Party- 15E 0A 2cast 2recharge
Heal entire party for 59 points.
f) Healing Breeze- 10E 0A 1cast 2recharge
For 10 seconds, target ally gains health regeneration of 7.
g) Healing Hands (elite)- 5E 0A 0.25cast 25recharge
For 10 seconds, whenever target ally takes damage, that ally is healed for 25 health.
*****7) N/E
16 Death
9 Soul Reaping
7 Air Magic
8 Water Magic
Armor: Vile Scar Pattern (death +1)
Chest Scar Pattern
Leg Scar Pattern
Revenant's Gloves
Bloodstained Boots
Runes: Superior Death Magic, superior vigor, minor soul reaping
Weapons: Insightful PvP Dead Staff of Enchanting
Energy +10
Energy +5
Half cast of death (20%)
Half recharge of death (20%)
Enchantments last 20% longer
     
a) Tainted Flesh (elite)- 5E 0A 1cast 0recharge
For 46 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 16 seconds.
b) Soul Feast- 10E 0A 1cast 0recharge
Exploit nearest corpse to gain 295 Health.
c) Putrid Explosion- 10E 0A 1cast 5recharge
The corpse nearest your target explodes, sending out a shockwave that deals 126 damage to all nearby foes.
d) Well of Suffering- 15E 0A 2cast 10recharge
Exploit nearest corpse to create a Well of Suffering at its location. For 31 seconds, foes in that area suffer -6 Health degeneration.
e) Glyph of Lesser Energy- 5E 0A 1cast 30recharge
For 15 seconds, your next spell costs 15 less Energy to cast.
f) Maelstrom- 25E 0A 2cast 30recharge
Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 18 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
g) Windborne Speed- 10E 0A 1cast 5recharge
For 8 seconds, target ally moves 33% faster.
*****8) N/Me
16 Curses
9 Soul Reaping
10 Inspiration
Armor: Wicked Scar Pattern (curses +1)
Chest Scar Pattern
Leg Scar Pattern
Arm Scar Pattern
Foot Scar Pattern
Runes: Superior Vigor, Superior Curses, Minor Soul Reaping
Weapons: Insightful PvP Accursed Staff of Fortitude
Energy +10
Energy +5
Half cast of curses (20%)
Half recharge of curses (20%)
Health +30
     
a) Channeling- 5E 0A 1cast 15recharge
For 40 seconds, whenever you cast a spell, you gain 1 Energy from each foe in the area.
b) Order of Apostasy (elite)- 25E 0A 2cast 0recharge
For 5 seconds, whenever a party member hits a foe, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 14% Health.
c) Mark of Pain- 10E 0A 2cast 20recharge
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes.
d) Parasitic Bond- 5E 0A 1cast 2recharge
For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 126 when Parasitic Bond ends.
e) Barbs- 10E 0A 2cast 20recharge
For 30 seconds, target foe takes 11 more damage when hit by physical damage.
f) Energy Tap- 5E 0A 3cast 25recharge
Target foe loses 6 Energy. You gain 2 points of Energy for each point of Energy lost.
g) Ether Feast- 5E 0A 2cast 8recharge
Target foe loses 3 Energy. You are healed 37 for each point of Energy lost.
At first, the Assassin lays Edge of Extinction, 1 Warrior lays Predatory Season and the Ranger lays Nature's Renewal.
When EoE is killed or runs out, the warrior lays it.
The Sprint/Revive Animal warrior calls the targets and everyone follows them EXCEPT on the relic running map where 1 of the other warriors calls and the sprint/revive guy grabs relics. On the map with the Ressurection Orb, The sprint guy talks to the hero and the N/E casts Windborne on the hero then they run to the altar. The N/Mo takes the Orb. If he drops it, the sprinter runs back to pick up each new one to keep the team alive. If someone dies, Ressurect them STRAIGHT AWAY. Once 3 enemies are dead, the Ranger lays Frozen Soil (as long as none of your team is dead). In any map with more than 2 teams, if pets die, all shout IWAY then the sprinter revives all the pets. If possible, each of the warriors and assassin should bring a wand or bow from PvE for against trap teams so they can send pets in without activating traps themselves. If anyone becomes blinded, weakened or dazed, the Ranger should use Martyr (dont bother if a Warrior is dazed, a necromancer is blinded).
PS sorry to all R/Me resolve trappers out there, IWAY doesn't need you anymore :(
Watch out for:
Good balanced teams- counter by killing monks first
EoE Bomb- counter by laying your own, weaker EoE
Spikers- counter by killing the caller, most likely the leader of the group but not always.
Other IWAY with this build- kill N/Me then N/Mo then N/E then R/Mo then A/R then W/Rs.
Mesmers- Just kill them as soon as you can. They will really hurt the necromancers.
Have fun and go win Halls.
Feedback welcome (and yes I did do this version first).
|
|
|
 |
|
|
|
|
 |
|
 |
| |