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8 Man Factions Rt spike and R trap.

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Torlax Profile

Author: Torlax
View Profile of Torlax

5,619 Views
15 Comments
This build uses factions classes to be usable. This build is a spike build. The biggist thing to remember is that the spirits that the most important. Origionaly I had an mm in here but scence the nerf it was a lost cause. The classes are E/Rt for the purpose of energy only however they uses mostly Rt skills.

Adaptions that would work for this build is to add in some wards for defending the players because wards now dont effect spirits or winds.

Have Fun, and give me some advice
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Elementalist/Ritualist
Level: 20

Energy Storage: 16 (12+4)
Channeling Magic: 12

Clamor of Souls [Elite] (Channeling Magic)
For each nearby ally, one nearby foe is struck for 94 lightning damage. (The same foe cannot be stryck more than once.)
Energy:10 Cast:1 Recharge:12

Spirit Burn (Channeling Magic)
Target foe is struck for 41 lightning damage. If any spirits are in the area around you, spirit Burn deals +27 damage.
Energy:5 Cast:1 Recharge:5

Essence Strike (Channeling Magic)
Target foe is struck for 41 lightning damage. If any spirits are in the area around you, you gain 6 Energy.
Energy:5 Cast:1 Recharge:8

Gaze from Beyond (Channeling Magic)
The Spirit nearest you loses 34 Health. Target foe is struck for 3 lightning damage for each point of Health lost.
Energy:5 Cast:1 Recharge:15

Channeled Strike (Channeling Magic)
Target foe is struck for 77 lightning damage. That foe takes an additional 29 lightning damage if you are holding an item.
Energy:10 Cast:2 Recharge:12

Spirit Rift (Channeling Magic)
Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 96 lightning damage.
Energy:15 Cast:2 Recharge:5

Cruel Was Daoshen (Channeling Magic)
Hold Daoshen's ashes for up to 51 seconds. When you drop his ashes, all nearby foes are struck for 94 lightning damage.
Energy:15 Cast:2 Recharge:45

Destruction (Channeling Magic)
Create a level 8 spirit that dies after 30 seconds. When this Spirit dies, all nearby foes take 4 damage for each second the Spirit was alive.
Energy:10 Cast:3 Recharge:20

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Elementalist/Ritualist
Level: 20

Energy Storage: 16 (12+4)
Channeling Magic: 12

Grasping was Kuurong [Elite] (Channeling Magic)
Hold Kuurong's ashes for up to 51 seconds. When you drop his ashes, all nearby foes are struck for 41 lightning damage and knocked down.
Energy:15 Cast:2 Recharge:30

Spirit Burn (Channeling Magic)
Target foe is struck for 41 lightning damage. If any spirits are in the area around you, spirit Burn deals +27 damage.
Energy:5 Cast:1 Recharge:5

Essence Strike (Channeling Magic)
Target foe is struck for 41 lightning damage. If any spirits are in the area around you, you gain 6 Energy.
Energy:5 Cast:1 Recharge:8

Ancestors' Rage (Channeling Magic)
All foes adjacent to target ally are struck for 82 lightning damage.
Energy:10 Cast:2 Recharge:15

Channeled Strike (Channeling Magic)
Target foe is struck for 77 lightning damage. That foe takes an additional 29 lightning damage if you are holding an item.
Energy:10 Cast:2 Recharge:12

Spirit Rift (Channeling Magic)
Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 96 lightning damage.
Energy:15 Cast:2 Recharge:5

Lamentation (Channeling Magic)
if target foe is near any corpse or Spirit, that foe takes 82 damage.
Energy:10 Cast:0.25 Recharge:30

Destruction (Channeling Magic)
Create a level 8 spirit that dies after 30 seconds. When this Spirit dies, all nearby foes take 4 damage for each second the Spirit was alive.
Energy:10 Cast:3 Recharge:20

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Elementalist/Ritualist(x2)
Level: 20

Energy Storage: 16 (12+4)
Restoration Magic: 12

Preservation [Elite] (Restoration Magic)
Create a level 8 spirit. Every 4 seconds, this Spirit heals one ally in the area for 94 Health. This spirit dies after 60 seconds.
Energy:5 Cast:3 Recharge:45

Recuperation (Restoration Magic)
Create a level 8 spirit. Allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.
Energy:15 Cast:3 Recharge:60

Mend Body and Soul (Restoration Magic)
Target ally is healed for 70 Health. That ally loses one Condition for each allied Spirit in your area.
Energy:5 Cast:0.75 Recharge:3

Soothing Memories (Restoration Magic)
Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5

Spirit Light (Restoration Magic)
Scrifice 10% Health. Target ally is healed for 134. If any Spirits are in the area around you, you don't sacrifice Health.
Energy:10 Cast:1 Recharge:4

Life (Restoration Magic)
Create a level 8 spirit. When this Spirit dies, all allies within its range are healed for 4 Health for each second this Spirit was alive. This Spirit dies after 30 seconds.
Energy:10 Cast:3 Recharge:45

Blind was Mingson (Restoration Magic)
Hold Mingson's ashes for up to 51 seconds. When you drop her ashes, all adjacent foes are Blinded for 8 second(s).
Energy:10 Cast:2 Recharge:30

Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 63% Health and zero Energy.
Energy:15 Cast:6 Recharge:20

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Elementalist/Ritualist
Level: 20

Energy Storage: 16 (12+4)
Communing: 12

Wanderlust [Elite] (Communing)
Create a level 8 spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 54 Health. This spirit dies after 54 seconds.
Energy:10 Cast:5 Recharge:60

Earthbind (Communing)
Create a level 8 spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 30 Health. This spirit dies after 39 seconds.
Energy:15 Cast:5 Recharge:60

Shadowsong (Communing)
Create a level 7 spirit. The spirit's attacks cause Blindness for 5 second(s). This spirit dies after 30 seconds.
Energy:10 Cast:5 Recharge:45

Bloodsong (Communing)
Create a level 7 spirit who dies after 126 seconds. Attacks by that spirit steal up to 17 Health.
Energy:15 Cast:5 Recharge:60

Shelter (Communing)
Create a level 8 spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 36 Health. This spirit lasts 54 seconds.
Energy:10 Cast:5 Recharge:60

Disenchantment (Communing)
Create a level 8 spirit. This spirit deals 13 damage and anyone struck by its attack loses one Enchantment. This spirit dies after 30 seconds.
Energy:25 Cast:5 Recharge:60

Pain (Communing)
Create a level 8 spirit. This Spirit's attacks deal 17 damage. This Spirit dies after 126 seconds.
Energy:5 Cast:3 Recharge:45

Mighty was Vorizun (Communing)
Hold Vorizun's ashes for up to 51 seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy.
Energy:5 Cast:2 Recharge:30

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Necromancer/Mesmer
Level: 20

Soul Reaping: 5
Curses: 9
Inspiration Magic: 8
Illusion Magic: 12

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Faintheartedness (Curses)
For the next 23 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 2.
Energy:10 Cast:1 Recharge:8

Soothing Images (Illusion Magic)
For 18 seconds, target foe and all adjacent foes cannot gain adrenaline.
Energy:15 Cast:2 Recharge:5

Ineptitude [Elite] (Illusion Magic)
For 9 seconds, if target foe attacks, that foe takes 114 damage and becomes Blinded for 10 seconds.
Energy:10 Cast:1 Recharge:20

Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:1 Recharge:5

Ethereal Burden (Illusion Magic)
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 20 Energy.
Energy:15 Cast:3 Recharge:45

Energy Tap (Inspiration Magic)
Target foe loses 6 Energy. You gain 2 points of Energy for each point of Energy lost.
Energy:5 Cast:3 Recharge:25

Ether Feast (Inspiration Magic)
Target foe loses 3 Energy. You are healed 33 for each point of Energy lost.
Energy:5 Cast:2 Recharge:8

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Ranger/Monk (x2)
Level: 20

Expertise: 13 (12+1)
Wilderness Survival: 16 (12+4)
Protection Prayers: 3

Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 63 every 2 seconds. While activating this skill, you are easily interrupted.
Energy:4.8 Cast:2 Recharge:20

Spike Trap [Elite] (Wilderness Survival)
When Spike Trap is triggered, all foes in the area take 72 piercing damage, become Crippled for 16 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:4.8 Cast:2 Recharge:20

Flame Trap (Wilderness Survival)
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 31 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:4.8 Cast:2 Recharge:20

Barbed Trap (Wilderness Survival)
When Barbed Trap is triggered, all nearby foes take 68 piercing damage, become Crippled, and begin Bleeding for 28 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:7.2 Cast:2 Recharge:20

Dust Trap (Wilderness Survival)
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Energy:12 Cast:2 Recharge:30

Comfort Animal (Beast Mastery)
You heal your animal companion for 20..87 points. If your companion is dead, it is resurrected with 10..48% Health and all your skills are disabled for 8 seconds.
Energy:4.8 Cast:1 Recharge:1

Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:4.8 Cast:10 Recharge:0

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0


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User Comments
  TheBeano on 04/27/06 12:12

Something to point out is that your Eles won't be able to use Ritualist Elites.

  TheBeano on 04/27/06 12:13

And same for your N/Me... unless there's something I'm missing of course.

  Octivous Servil on 04/27/06 12:32
 
why not...did they change the fact that you can use 2ndary class elites

  Torlax on 04/27/06 12:36

The Beano: No you can use any elite skill thats in any part of your name. However you can only use runes for your primary. Why do you tink that ViM trapers works. (Victory is mine{E})

  Dlanor_Von_Hurston on 04/27/06 15:45
 
and Martyr trappers, R/Mo with Martyr(is monk elite)

  Scizzors1215 on 04/27/06 18:50

QUOTE
Something to point out is that your Eles won't be able to use Ritualist Elites.


U new? :P

  TheBeano on 04/27/06 19:40

LOL, nope, I'm not new... Just on something... sorry about that... not entirely sure what I was thinking. guess I should work less. Again, my apologies.

  TheBeano on 04/27/06 19:44

Geez I feel like a dolt... someone wanna give me -cred?

  Megengo on 04/28/06 19:31
 
lol beano you made me laugh with those last two posts.

  evo_nc on 05/01/06 16:08

lol. i read it and im like wtf is anet going nutz????

  Hertrix on 05/01/06 21:46

no anet is not going nuts. He got it off of www.gwfreaks.com and i think its a rather VERY good build especially since the fact that Factions just came out. at least try and give him some credit for coming up with it....jeez people.

  Torlax on 05/01/06 23:44

Not quite. I got a program from there to help posting builds faster. However the entire build is my idea. I will be posting new builds in the rear future.

  Spectar on 05/04/06 13:24
 
Sorry I am new to this site....but where are the rez's at? I see 1 ressig and a...rebirth???? I am guessing this is no pvp build lol. Perhaps you were counting on killing the enemy before a single member of your party died, give me some help here.

  Torlax on 05/05/06 13:34

As nice as it would be its not needed. There is the skill that when the item is droped all nearby party members are rezed. Mass rezing is very usfull. And this build would be great for spliting in 2 and going to the alience battles. there is no need fr rez skills in allience battles.

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