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Tips on Running a Successful HA Team

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Dark Cloud Rising Profile

Author: Dark Cloud Rising
View Profile of Dark Cloud Rising

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13 Comments
This guide is based on things that I noticed in an HA team that appear to make it function more as a group and therefore give it greater success.

Tip 1: When starting a HA group or when you join one, always ensure that the group has a Vent or TS server. When players can talk to one-another while playing, it helps build the group's communication and allows it to function more effectively.

Tip 2: After a loss do not begin another round immediately, take a minute on Vent/TS to talk about the loss with your team. Talk about what they think the group did wrong and what they could do to improve it.

Tip 3: Take the time before the match begins to set up a plan. Make sure that everyone agrees to the plan and that they know what they are doing. Make sure that your plan will work with whatever group you are about to face. Once you see the group and determine what it is (ex. IWAY, Ranger Spike, Balanced) modify the plan if you need to.

Tip 4: I have had the greatest success with a balanced team (mostly balanced anyway), so I would recommend going with that. This is the build that I usually use for HA:
1. Shock Warrior
2. Hammer Warrior
3. E-Surge Mesmer
4. E-Surge Mesmer or Fire Elementalist
5. Warder Elementalist
6. WoH Monk
7. Boon/Prot Monk
8. SB/Infuse Monk or a Bonder Monk

Tip 5: Remind your team that the longer the group sticks together, the more team communication they build. They begin to understand the other players and their style of fighting. The longer the group stays together, the better they work together and they have a greater chance of winning.

Tip 6: Never allow your team to get stuck in a choke point on the map. There are many places (such as under the bridges) that will spell death for your team if you end up there. Always stay in the open and force the enemy to come to you.

Well, that's what I think about running a successful HA team. I hope this was useful and please post comments/questions/suggestions.

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User Comments
  dupermario on 04/23/06 23:27

how do i get pass team arena
i tried 10 times w/ healer or all dmg teams

  Peter_Whatshername on 04/23/06 23:28

great guide, communication is very important.

I joined a group once, back when you went to hoh through the tombs, where the leader would go afk for like 5 minuets before hitting enter to start. he later told us that he did it to try to weed out the impatient folk who would run after a single loss.

So every time we got a new member, he would give a detalied plan and then go afk....rather annoying, but everyone knew what to do when we finnaly got going. our best run of the night was 5 consecutive wins. We might have done better if we had been using vent or ts...


  XMegidoX on 04/24/06 03:44

Ok lets start with negative: You dont need TS/Vent to play well.
Improvement: Air elementalists are more useful than fire in HA.
You are right about how not quitting is beneficial. Of course a team wont take the Halls on its first run.
Another point: When making a team, know what you want in your team and stick with it.

  silverstein on 04/24/06 07:17

He's talking about a good group. Always use TS/Vent IF YOU CAN. You may not NEED it to win, but look at what he said, it IMPROVES communication, and it's much easier to talk than type. I don't know why you wouldn't use it, even if you use it coordinate simple things like seeds, or aegis.
Fire nukers aren't actually that bad in HA because of all the balling up of groups, especially with almost every single monk running channeling you will find them balled up near a big group. Don't forget altar maps where the ghosts, warriors and trappers all sit and wait for some nice AoE.

Hmm..  Yidd on 04/24/06 08:05

Just the guide people have been looking for(i think)
Those teams usually end up owning most special builds with easy! ^^

Good guide!

  Scizzors1215 on 04/24/06 09:01

Agreed with mega... err i mean silverstein. To be a good group and look to advance substantionally in HoH u need Ts/ Vent..

QUOTE
Ok lets start with negative: You dont need TS/Vent to play well.


Rewritten: You dont need Ts/Vent to play IWAY.
;)

  silverstein on 04/24/06 22:58

Haha, good call Scizzors.

  aznese guy on 04/25/06 18:31

TS is very helpful for ppl because they can just talk and talkin has more of an effect than typing GO!!!!.Very good guide btw and ive tried a build similar to this but we lost to the guild math and charr. This build has its downfalls to IWAY and some other builds. Good job explaining everything and showing what is a good build ppl will tend to use. Just wanted to add my 2 cents :)

  Molly J on 04/26/06 18:16

Job well done. There are many teams in pvp arenas with good builds but a lack of communication.

  Inferno_of Glory on 05/13/06 13:38

first of all, this build is made for heroes ascent and not for random/team arenas.

TS/vent is really important for teams nowadays. actually i only know 2 guilds playing without it on elite level and they are both korean. the notorious luna and i heard of another which i dont remember the name of.

a nice balanced build that works almost everytime.

1 shock warrior
1 nuker/fire ele
1 warder/earth ele
2 shutdown mesmers (elite powerblock)
1 word of healing/healing light monk
1 sb/infuse monk
1 active prot

  Faitios on 07/20/06 00:53
 
I've won with an all wammo team, we creamed the other team, but lost in the HoH, it was fun

  calloman on 05/04/07 23:44
 
Love the guide
my friend runs a working Vent server
and im wondering if i can get some of those builds
pref the warriors.

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