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Author: CaptainBobby
5,423 Views
26 Comments
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Hi everyone! This is my first guide and i have not seen it on any page anywhere. I am writing this guide to inform other new monks how to effectivly heal without running out of energy. I have recently started a new character and when I am doing missions the monks always seem to be pissed off and out of energy. This guide requires no elites and does not require all 200 attribute points.
Weapons - Any Staff with +15 energy and +20% enchantment bonus.
Attributes - For those of you with all 200, here they are. If you dont have all those attributes, make sure you keep divine and healing as high as possible.
16 in Divine Favor (12+1+3)
13 in Healing Prayers (12+3)
4 in Protection Prayers (4+1)
Skills
Orison of Healing - Cost 5 - Spell. Heal target ally for 63 points.
Dwayna's Kiss - Cost 5 - Spell. Heal target other ally for 54 points and an additional 18 points for each Enchantment or Hex on that ally.
Mend Ailment - Cost 5 - Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 22 points for each remaining Condition.
Healing Touch - Cost 5 - Spell. Heal target touched ally for 54 points. Health gain from Divine Favor is doubled for this Spell.
Divine Spirit - Cost 5 - Enchantment Spell. For 15 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Divine Healing - Cost 5 - Spell. Heal yourself and party members in the area for 277 points.
Divine Boon - Cost 5 - Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 73 points, and you lose 2 Energy.
Rebirth or Restore Life
Tactics
You are the healer! You need to stay back behind everyone. Follow the group and dont move out in front EVER!!!!!
You need to have Divine Boon on all the time. If your team over aggros and things start getting crazy, cast Divine Spirit. With the enchantment bonus from your weapon, Divine Spirit will last for 18 seconds. Now your healing spells will only cost you 3 energy.
So now you ask, where is healing breeze and Vigorous Spirit? As for healing breeze and Vigorous Spirit, they are enchantments, and that gives the enemy more to hurt your teammates, making you heal more and waste more energy. Example, you cast Healing Breeze which costs you 10 Energy, and an enemy uses Shatter Enchantment and hurts your teammate for an extra 70dmg, now you have to heal that teammate 2 times more to get them back to full HP. 3 spells cast vs 1 spell cast.
But why divine boon? You lose 2 energy when you heal! With Divine Boon you get an extra 73 points of Healing per spell, giving you a really BIG heal for only 7 energy. Here are some examples.
With Divine Boon all skills cost 7 energy!
Orison of Healing - 63+71+48 = 182
Dwayna's Kiss - 54+71+48 = 173
Healing Touch - (for yourself and close by casters) 54+48+48+71 = 221
Mend Ailment - (this removes a condition, I usually use it when warriors are blind) 71+48 = 119
Here are some spells that people use that is a total waste compared to what I have.
Heal Other +161 HP for 10 energy.
Healing Breeze +160 HP over 10 seconds for 10 energy and can be bait for shatter enchantment spells.
Heal Party +71 HP to all party members for 15 energy. (not all party members need healing and it would be great if the energy was used somewhere else.
Remember to stay out of the fight and watch your party window for HP levels, I usually wait until some is 1/3 down on HP to heal them as most lvl 20 characters have around 500 HP and 1/3 of that is 165, which can be healed by one spell.
Last but not least is Divine Healing. There will be a time when some enemy will come after you and for any chance you need HP really quick, use Divine Healing. With Divine Boon on, you will be healed for 277+48+71, that is a total of almost 400 HP!!!!!
Hopefully this guide helps new monks with their energy problems.
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