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Me/E Mega Flareway Build!

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Zirgey_Man Profile

Author: Zirgey_Man
View Profile of Zirgey_Man

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Me/E Mega Flareway Build!



This is one of my personal favorite original builds that I use to Farm faction and such in Random Arenas and Team Arenas, also GvG if we are using a appropriate build and same for HA.

I’ll lay this out so it is easy to understand:

Armor:~


Now for the Weapons:~


Now for the Attributes:~ (Note- I don’t have a Superior Fast Casting and a Majoy Inspiration but you SHOULD use those on the armor hence the skills would be 16 FC and 8 Inspiration and 12 Fire)



Now for the Most important Part, the SKILLS!





(Note on Skills- I have a full skillbar to show you what all the skills you COULD use are, a Res signet can be swaped out for Leech Signet)

(Note on Abbreviations- MoR= Mantra of Recovery, PD= Power Drain, and LS= Leech Signet)

Now for the Strategy:~
In the beginning, wait until you are near fighting to cast MoR followed by Fire attunement, focus on foes with weaker armor, AKA Mesmers, Eles, Necros, ECT. Leave rangers for alst as your spells will be very weak against them.

When you get into the battle use Meteor on your target, followed by fireball and then spam Flare and Immolate whenever you can, if your target is a Caster, then they can be expected to use a spell to defend themselves, now is when you get back your badly needed energy by using PD and then followed by LS, if u have suffient energy use LS to interrupt enemy Res signets. Keep MoR up as much as you can to maximize spell spammage (yes Spammage!) Whenever you need energy just search for someone using that major big Long spell and Bam back in business. Power Leak can be replaced with other forms of energy management, such as inspired hex or enchantment, or remove enchantment, but I have found that this works best.

This is the end of my Guide I hope you enjoy it, and Happy Faction Farming!



(thanks to Immunis for the idea of /wave and /bow emote pictures at beginning and end, I really enjoyed that in his guides lol)

im open to criticism, plz let me know how I did on my seond guide!

~Zirgey

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User Comments
  The True Myth on 04/11/06 13:58
 
Very good and clear guise, but there has lareasy been posted a Me/E Flareway Build here... It was about 4 months ahgo though..

  The True Myth on 04/11/06 13:59
 
1. guide --- 2. already --- 3. ago

  Ulv on 04/11/06 15:02

This one is for when you are alone. The Flarewat build is for a full group in HA.

  Thorn The Mad King on 04/11/06 17:00

Very good guide. I've been looking in to ways to farm faction, PVE is getting boring for me. So far i have monk (duh), interupt ranger, and now, Flareway. Thanks for this.

:( I'm mad i posted guide 3 days ago, it won't show up, yet you get it up on the same day you press submit... I don't get it

  Zirgey_Man on 04/11/06 18:18

yea im very surprised i posted this like 2 am last night lol

tanks for the comments, this is a very fun build to use one of my favorites for sure

ill be posting my others faction farming and fn PvP builds later

  Asmodeus on 04/12/06 05:58
 
Heh, i made a build similar to this except it used earth. Personally i think earth is better for this, but thats just my opinion. Nice guide!

  The Monkey Eater on 04/12/06 08:07

its a pretty good guide, but i have some questions:

1. how do you manage to keep spamming flare (thats the target of this build, right?) with only fire attunements and the extra mana interrupts?

2. why mantra of recovery? i thought of something like mind burn or mana management. MoR isn't nessicary, since u spam flare.

  Zirgey_Man on 04/12/06 08:43

with 16 FC its instant casting and MoR makes the recharge time instant, SO you can in a sense constantly barrage somone with flare as ifit was a full-auto, and just get energy from interupting a spell

i find that i get plenty of energy form that, even tho immolate is more of what i use sinceit also has a low low recharge and its fast

  Kaeon P on 04/12/06 12:30

if u want to spam flare us ele atunement trust me u get 80% energy back and u can never un out of energy


  Harrow The Pious on 04/12/06 14:43

QUOTE
with 16 FC its instant casting and MoR makes the recharge time instant, SO you can in a sense constantly barrage somone with flare as ifit was a full-auto, and just get energy from interupting a spell


Seeing as flare doesnt have a rechare why would MoR make it recharge faster? personally I would use Fire Attunment and Elemental Attunment. 30% mana back + 50% mana back = 80% mana back.

80% of 5(cost of flare) = 1 mana
Casting time of flare with 16 FC = roughly .5 secs
2 mana a sec for 2 flares
1 pip of energy regen gives 2 mana every 3 seconds
4 pips of energy regen gives 8 mana every 3 seconds

You spend 6 mana every 3 secs for flare but regen 8 mana every 3 secs because you have 4 energy regen.

So based off that logic I find that using the Attunments would be better.

Good guide btw.

  Zirgey_Man on 04/12/06 17:22

MoR is for the other skills to, meteor has a long recharge and MoR decreses it ALOT, immolate is very good also and it recharges VERY fast with MoR

i find i can cast all my spells twice within 20 seconds or so of using them the first time

  The Hobbesinator on 04/14/06 18:12

i dont like that

it will pwn 3 of my 4 people

BUT 16 fire = 1 hellof alot more dmg than 12 (12 fire= 1st degree burns on a lucky shot, 16 fire = well, lets just put it as "ouch")

  Scizzors1215 on 04/15/06 02:42

29 fame xD

Fun Build BTW =D

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