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Modded BoA Sin

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Zollie Profile

Author: Zollie
View Profile of Zollie

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39 Comments
Modded BoA Sin


Hi all! This is my favorite Assassin Build for PvP. It can be used for the Random Arenas and for Alliance Battles.


Build Set-up


For the attack chain I got the idea from the traditional BoA sin. I also wanted to keep the Shadow Step and the faster attack speed which both made the BoA Sin the ultimate killer.
The problem was that I did not have Shadow Prison on my PvE Assa and I also wanted to have something new. That's how I got the idea for this Build.


Attributes and Skills:





Armour, Weapons, Runes and Insignias



Armour
Use Radiant Armor to have at least 30 energy.

Runes and Insignias
Headpiece: Assassin Rune of Superior Critical Strikes / Radiant Insignia
Torso: Assassin Rune of Minor Dagger Mastery / Radiant Insignia
Hands: Rune of Clarity / Radiant Insignia
Legs: Rune of Major Vigor (Superior or Minor) / Radiant Insignia
Feet: Rune of Attunement / Radiant Insignia
As you can see I have 16 Critical Strikes and 13 Dagger Mastery.You can change this. It might be better to use two major runes and then use the Attribute set: 14 or 15 Dagger Mastery and 14 or 15 Critical Strikes. This will depend on your Mask.
But as the whole combo takes 55 energy and your energy will depend on Black Lotus Strike, your critical attacks and your Zealous Daggers it might be better to use higher Critical Strikes for a greater chance of critical and also to increase BLS's energy gain.


Weapons



Ceremonial Daggers
Piercing Damage 7-17 (req. 9 Dagger Mastery)
Damage +15% (While Health is above 50%)
Energy gain on hit: 1
Energy Regeneration: -1
Health +30
Instead of the +15% damage mod you can use + 15% while Enchanted aswell.

Template


OwFi0swIsCz/jv0PwCAA


How the Build Works



1) Be sure you do not have any anti-melee-Hexes on you (Insidious Parasite, Empathy etc.) and that the enemy did not cast any spells on him or put any spirits down that could make your spike unsuccessful(like Aegis,Displacement, Shadowsong etc.)
2) Use Mark of Instability then immediately follow up with Aura of Displacement[E].
3) UseBlack Lotus Strike. During this action, when you hit your enemy you should push Tiger Stance.
4) Use Twistling Fangs, Falling Spider and Blades of Steel to finish your target off.
5) Come out of harm by deactivating Aura of Displacement[E].

Note: As you can see this Build does not use BoA because it only lasts 2 seconds. That’s why I have chosen Tiger Stance that lasts for 4 seconds which is enough for your combo.

A bit philosophy about the Build's assassination
With this Build you can spike down almost any caster in a few seconds so that during the spike he cannot even use a skill to hinder your combo except stances.
If you plan to kill a Monk you should consider some of my thoughts.
There are 2 basic Monk types it the game. Into the first category belong those who see the Assassin coming and prepare before you arrive to spike them down. These are the good Monks who always have an eye on the enemy team's Assassin. To the other type belong Monks that do not see you or just do not care about you because of something. If your target Monk belongs to this group it will be approximately 80% that you will kill him. The other ~20% happens if your Monk has Hex Breaker, Aegis etc. on him or there are spirits on the field which are very common nowdays. If your spike does not success because of one of these problems you should just come out of harm and wait.
Let's imagine your target belongs to the first group of Monks who actually sees you. He might makes Guardian on him just in time. In this case don't attack him. If he only used Reversal of Fortune then you would go and spike. He would survive but with very little health and with the help of your teammates and your normal attacks you can finish him off. If not and you are attacked, then again shadow step out of harm.
These are the cases if you plan to kill a Monk. Let's kill someone else. If your team is attacking heavily you have to charge in aswell and use normal attacks on someone(maybe on the Monk). He won't care attention to you if you do not use attack skills or if he just saw you using your whole combo on someone. But when his health is about 2/3 he will start to use skills like Holy Veil and Guardian on him to protect him. If you think the Monk is caring to much attention on himself then you can just pick another target and spike him down and your Monk just won't be able to do anything.
Warriors, Rangers and Paragons should be avoided though because they have higher armor and can have defensive Stances that can hinder your spike.
Ok, this was tough I know. Just wanted to give some advices about fightning.



Variations / Pros and Cons / Counters


Variations


For the Alliance Battles you should use Dash instead of Resurrection Signet because there you will be automatically resurrected
Another variation of the Build is to use Assassin’s Promise instead or AoD. There you have to switch Mark of Instability for Dark Prison and Falling Spider for Black Spider Strike. This combo allows you almost the same damage (Black Spider deals less damage than Falling Spider) but with no knock down and with no escaping ability. But you will get your energy back and your skills recharged after the successful combo because of Assassin’s Promise. That’s why you will be able to use your spikes just one after the other.


Pros and Cons


BoA Sin
No Blocking if using Expose Defenses
Can slow target by 66% hindering his escape
2 Hexes which are not as easy to remove as only 1

My Build
Knock down during the spike hindering escape and the usage of defensive skills
Better damage bacause of Falling Spider
Can Shadow Step out of harm
And the last point: there was no SP Assassin who could beat me in 1 vs. 1 but I could kill many of them.


Counters


Anti-melee Hexes
Blind
Defensive methods(Guardian, Whirling Defense, etc.)
Hex Breaker
Enchantment removal


Conclusion


Thanks to the author of the original BoA.
Thank you for reading.


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User Comments
  aznese guy on 06/01/07 21:29

I would replace Tiger Stance with Flurry because Flurry has a quicker recharge and it only takes away from base damage not the damage added from the skill bonuses so you still do the same damage about, which is enough to still finish em off. Thank god your build is actually original instead of cookie cutter. Im gonna have to try this out.

  eiirish on 06/01/07 21:39

Not exactly modded BoA sin at all, BoA sin withouth BoA and shadowprison and well lots of stuff, I would call it your own just :-p
I like the build, similary to what I use :)

  phaser1701 on 06/01/07 21:42

I like the idea that you tried to make it your own. :) Also, I know from experience, that the original BoA kills spellcaster with ease, so I'm sure this will do the same. When I make a assassin I might even try this build.

  Belshazaarswrath on 06/01/07 21:53

Modded BoA? I don't know whot that build is but I would think that it actually needs boa...Either way that is a fantasttic build and a great guide to go with it.

  lord zema on 06/01/07 22:00

I wouldnt call it a modded BoA sin as there is no Burst of Agression, or even Shadow Prison.

Having said that, Mark of Instability + Twistings Fangs then off-hand + BoS is awesome, Good Guide.

  thrakos on 06/01/07 23:45

Good job with the use of instability to start the combo and also lead to a kd leading to falling spider. Very creative.

  Paramounts_of_Odin on 06/01/07 23:54

What I like:

Dagger Mastery + Critical Strikes

Only two catagories,
*/applaud

  malakai the tainted on 06/02/07 01:13

My Friend Mykaal From My Guild Uses this Build For Alliance battles

  Zollie on 06/02/07 01:55

Thx for your comments but there is one thing I cannot agree with: Flurry
It's no need to make my base damage less because my whole combo takes 20 seconds to recharge(MoI, AoD) and Tiger Stance has the same 20 secs recharge. So the recharge on Tiger Stance won't make the time between spikes longer.
And as I said for seconds for a spike is enough.

  XMegidoX on 06/02/07 03:21

Actually BoA sins all dropped BoA for Tiger Stance after it got nerfed.

  Xellois55 on 06/02/07 04:09

Call em AoD Sins then ;)

  Andemius on 06/02/07 04:20

hmm strong build but im not sure about falling spider...it tends to kill my build when i use something like this in Alliance Battles cos if twisting fangs is blocked or they aren't kowkcked dopwn for some reason it can be a bit of a problem. Also there are no heal skills which could be not the best idea.

Nice build anyway tho, I might try it out when i get some time.

  thaskippy on 06/02/07 04:30

i never really liked BoA sins, and i really dislike this one for the lack of a self-heal. and flurry is way better than tiger stance, i know your combo has a recharge of 20 seconds (which kinda sucks actually) but unlike tiger stance you can also just use flurry to quickly gain energy with a zealous mod or deal normal dmg and steal health with a vamp mod.

this isn't supposed to be a flame btw just my simple opinion.

(one more thing: degen + no self-heal = lamest death ever)

  Zollie on 06/02/07 04:58

If you cant use Falling Spider it means that you could not use Black Spider Strike aswell. Falling Spider Depends on Mark of Instability and on Twistling Fangs. If the hex is removed you could not use BSS either. And if TF is blocked your combo is actually worth nothing anymore cos your fast spike will broke.
And the problem about self-heal...Yes, I tried it in AB and it's lame not to have a self-heal. So I correct myself: In AB use Feigned Neutrality. Aura of Displacement is juse enough to escape and then you can heal yourself.
In RA its also bad not to have a self-heal but remember: 90% of the successful RA-teams have Monks. And IF you have a Monk and you have AoD then you actually do not need any self heal. Escaping outta battle is just enough. So that's why I recommend the Build also for TA.
And remember: don't attack with anti-melee hexes on you.

  Zollie on 06/02/07 04:59

Oh, forgot something. SP sins have no self-heal either if they use Expose Defenses. If they don't use their Build does not have any KD which I have and which makes a bigger chance to have a successful spike.

  thaskippy on 06/02/07 06:40

and that is one of the main reasons i don't like the boa sin. and one more thing: typing ons your wii sucks 0.o

  Zollie on 06/02/07 08:29

Actually Sins are made to spike. And for that you need to sacrifice something. That is health and the time between spikes.
I only know one assassin build which has good self-heal and deals high damage but not in 1 spike. It's a Flashing Blades, Critical Strike, Wild Strike and Jagged Strike Assa. You could also use that but if you don't like that either I will say you do not like any kinda sins.

  thaskippy on 06/02/07 09:11

shadow refuge can be enough to keep you alive after a spike.
there is a difference between sacrificing healing for dmg and taking absolutely no healing.

and i know enough builds that can deal dmg and heal themselves...
(the healing isn't awesome but hey that is what the monk is for, the self-healing is just to keep you alive till he can take it over.)

  vorsty on 06/02/07 10:40

i would think just dropping AoD for SP and keep the rest the same, then you still have the kd advantage over other SP-sins.

cause the only advantage of AoD over SP is the ability to escape, but it also has disadvantages, like enchantment removal, it doesn't slow the enemy and if your pressing forward you have to return.

with SP you wil kill the enemy faster, because he can't run away and then you can just run back to your monk yourself.

  Graverobber2 on 06/02/07 10:51

cool build,
i'm certainly going to try it
(Need to cap AoD first, though)

  An Experienced Noob on 06/02/07 11:11

Good guide and well put together but in my own opinion I think that being able to kill one target at a time every 20 seconds with a lot riding on one or two skills is a little pointless. So you kill one target than run away for 20 secs? I imagine your team mates won't like you very much at all since the person you killed can be resd many times over in the time it takes you to recharge and kill one more person.

Sorry about the harsh criticism but I felt I had to point that out. Other than that it's a great build and hope you make some more.

  vorsty on 06/02/07 12:05

QUOTE
Good guide and well put together but in my own opinion I think that being able to kill one target at a time every 20 seconds with a lot riding on one or two skills is a little pointless. So you kill one target than run away for 20 secs? I imagine your team mates won't like you very much at all since the person you killed can be resd many times over in the time it takes you to recharge and kill one more person.


actualy it is very usefull. 1) res sigs can only be used once. 2) killing a monk realy quick can make the other team defenceless against your teammates attacks. 3) if the enemy does have hard res, you will inflict alot of DP or you can just kill the resser first.

so theres actualy alot of things good about spiking with a sin ;p

im pretty sure your teammates wil like you, because you can kill the anoying mesmer before it gets to your monk.



  Macarian on 06/02/07 13:33

nice guide but I would like to point out that you have no self defense or healing at all you mentioned that to spike you need to sacrifice something but I use shadow refuge (nothing special but at 8 shadow arts its fine) and I still spike the shit out of just about every caster I come across

and btw I never looked at tiger stance that way; I tend to use flurry aswell but I'll now be using tiger so tnx for the
eye-opener :P

  Charlotte The Harlot on 06/02/07 18:00

This build has a lot of disadvantages compared to a normal "BoA" sin.

1. Uses an enchantment that can be stripped and ruin the combo
2. can be blocked
3. entires combo relies on 1 hex
4. easily predicted

I don't see many good monks getting killed by this often vs a caster with poor to no self heals or a bad monk maybe but it has to many easy counters.

  Survivingsin on 06/02/07 18:57

The build is great, good spike the only thing that i think this build needs is better att set up because you really only need 13 crit strikes and 15 dagger mastery and since u have no other atts used it works out. 12 + 1 + 2 for dagger and 12 + 1. More health = stronger healthier sin.


  Suria on 06/02/07 20:16

Nice Guide.
Hajrá Magyarok !

  Zollie on 06/03/07 00:36

Ok. I must say not having a self-heal is bad. But as I mentioned it is meant to RA. And what you mentioned thaskippy is true. One has to have something to defend himself and so do I. I have AoD. I can just escape and than rely on my Monk to heal me.(as said before, no-Monk Team has bad chances anyway...)

I say to those who cannot live without a self-heal...this Build is not for you. I made it to have the best-spike in game and there I had to have 7 skills.(ok-ok if its not the best-spike than you can flame me...)

One Hex is bad I know and there are a lot of counters for the Build, that is why you don't attack the Monk first. You know he has Holy Veil on him, so just take it easy and act as if you would attack him but than go and kill someone else and leave the Monk for later times.

I used the Build long enough that I can say: the 66% slow from SP is not necessary. You have a KD as your second attack skill. It hinders the enemy from escape as well as from self-defense.


The point of the Build is, as I said, dealing damage very fast and if all conditions are met, than deadly. Saying again, I personally don't lack a self-heal. AoD is just fine enough.

Having an Assassin character means to think aswell. It's not all about having a good Build and than just using the skills in order. Think in battles and you will always know what to do, especially who to attack with this combo.

And the last point about the 20 seconds recharge...feel free and start to attack someone with normal attacks. They are not as bad as you think either.

Hajrá magyarok

  The True Myth on 06/03/07 06:26
 
Great guide, very nice. The only thing im worried about is that u lose the snare of shadow prison, so if they kite that might be a problem..

  Chaotic Ordeus on 06/03/07 12:47

Nice build one quetion are these all factions skills?


  Zollie on 06/04/07 00:16

Yes, they are all factions skills.

  Farmin No More on 06/04/07 19:42

Nice build, owning casters even more then BoA, I Like this one alot.
Good Job.

  Macarian on 06/05/07 11:39

this one kills just as fast as any BoA it uses the same skills for the spike at the same point lvl as any BoA (cept course after the nerf ppl dont use BoA anymore but tiger or flurry)

  Chaotic Ordeus on 06/06/07 00:57

OK thx a bunch for making this build..there is finally a good build for factions only lol..........oh and can this be used well in gvg and ra?

  Oilball on 06/07/07 14:40

I enjoy sniping casters with this build, and I find that slapping in feigned neutrality or something works well for when you do the 'run' part of the hit and run =]

  aznese guy on 06/08/07 16:47

I really like this build, I use it in AB all the time. I can pwn monks and ele's so easily because of it's speed. I can get them in the middle of a spell which is a big thing because monks need to heal and then i use FS and BoS to finish them easily. Love it!

  Backdraft Brawler on 06/10/07 01:47

Could someone explain me what exactly "BoA" is...? I don't have a clou.

thank you... =(

  Zollie on 06/10/07 01:51

It's Burst of Aggression, a Warrior skill. This skill was used some months ago by Assassins to make attack speed faster.

  Backdraft Brawler on 06/10/07 04:39

Thank's for your answer and your build is alright =)
I wish there would be any defensive skill in this build, except for AoD, which you cancel to escape.

  build master of gw on 05/21/08 17:00
 
i find that SP still works for me......i just dont use a attack mod like TS and BoA

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