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A L E X Z A N
Posts: 464
Joined: 01/27/2006
Credibility: 354 pts
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healing = 13
smiting = 13
protection = 13
divine = 10
tactics = 1
I was wondering if my attribute is correct or should I make my smiting max out.
also if anyone can post the skills needed or link so I will know what skills to take and when to use them.
Weapons:
Fiery Flame spitter of Enchantment
fire dmg 6-16 (req 3 axe mastery)
halve skill recharge of spell (chance 10%)
armor -10 (while attacking)
enchantment last 14% longer
Grim cesta
energy +6 (req 5 blood magic)
health -50
energy +3 (while enchanted)
energy +3 (while hex)
energy +5 (when health below 405)
Another question I have is that should I remove some attribute and put 3 on axe mastery so I can get the dmg higher when attacking. thanks :D
***THIS POST HAS BEEN EDITED***
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| 09/03/06 10:31 |
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lupennerkvein
Posts: 539
Joined: 04/16/2006
Credibility: 1327 pts
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i would lower healing and prot and put smiting upto 16
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| 09/03/06 10:34 |
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mwpeck
GameAmp Staff Forum Moderator
Posts: 3250
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Depending on the build I would take protection down to 10. NOTE: Thats my personal preference but it works fine. I used blessed Aura in some situations which help. On more dangerous areas i swap that with watchful spirit and take my healing down to 8(+3 regen from mending and +2 from watchful, gives me an extra regen over the normal +4, and gives me more points to spend elsewhere)
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| 09/03/06 10:35 |
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anan saman
Posts: 1445
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i would take 16 smite and a totem axe, and devine on 13 so 1 SoJ would kill all trolls
thanks Blazings for this awesome signature :D
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| 09/03/06 10:38 |
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Danisth
Posts: 115
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I would bring my healing down to 9 because there you get +10 regen (max) with healing breeze and mending (3+7). Also lower prot and bring smiting to max. Try to get a +5 energy weapon with 20% enchantments, (totem axe works great). The skill recharge improvements are not all that usefull.
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| 09/03/06 10:46 |
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anan saman
Posts: 1445
Joined: 01/10/2006
Credibility: 767 pts
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| QUOTE | | I would bring my healing down to 9 because there you get +10 regen (max) with healing breeze and mending (3+7). Also lower prot and bring smiting to max. Try to get a +5 energy weapon with 20% enchantments, (totem axe works great). The skill recharge improvements are not all that usefull. |
i agree totally, 10%skill recharge is like 1% halves skill recharge on SoJ, because ur spamming HB and PS and they dont need half skill recharge. so just take totem axe
thanks Blazings for this awesome signature :D
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| 09/03/06 10:50 |
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Tor Den Mektige
Posts: 1281
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this will tell you all you need about 55 monking and the attributes :)
TDMs Overall 55 Monk Farming Guide
hope you get it working :)
Account 1: Tor Den Mektige, Account 2: Ching Chong Whi
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| 09/03/06 11:05 |
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mwpeck
GameAmp Staff Forum Moderator
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| QUOTE | | i agree totally, 10%skill recharge is like 1% halves skill recharge on SoJ, because ur spamming HB and PS and they dont need half skill recharge. so just take totem axe |
I prefer a Fiery Flame Spitter(with a 20% enchanting of course) to a totem axe any day for 55 farming. Honestly, i've NEVER had energy problems while 55'ing, therefore +5 energy is more useless then the 10% skill recharge.
With the 10% recharge and 20% enchanting, you get the same time for all your enchants, with a chance to get back to back SoJ's(incase your first one doesnt kill all the trolls). Besides, a FFS(fiery flame spitter) with 20% enchants works great on shiverpeak monk running. It makes spellbreaker last long enough where you can cast it as soon as it wears off. As opposed to the other options which will recharge spellbreaker faster only 20% of the time. And it doesnt have a 20% enchant, so it makes spellbreaker last not as long.(although a totem axe could work here also).
BUT, if your poor, then a totem axe is the best alternative because its so cheap and it gives the 20% enchanting. (NOTE: I'm NOT saying any 55 who uses a totem axe is poor, i'm just saying if you are poor, its the better choice)
***THIS POST HAS BEEN EDITED***
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| 09/03/06 14:01 |
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A L E X Z A N
Posts: 464
Joined: 01/27/2006
Credibility: 354 pts
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hi guys,
thank you for the post all your comments and suggestion is so much appreciated :D since the last post i made a change on the enchantment from 14% to 20% I was able to buy it cheap i guess around 1k. so now it is
Fiery Flame spitter of Enchantment
fire dmg 6-16 (req 3 axe mastery)
halve skill recharge of spell (chance 10%)
armor -10 (while attacking)
enchantment last 20% longer
"God gives, God taketh"
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| 09/03/06 20:53 |
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imnotstupid two
Posts: 943
Joined: 07/15/2006
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for me zf tends to make things run away so i ahve replaced that with blessed signet
thay way u dont ahve tow ait to cast enchantments AND if u ahve only 1-2 monsters attacking u can just use that for energy
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| 09/03/06 20:58 |
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FatHead707
Posts: 9
Joined: 11/16/2005
Credibility: 3 pts
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i personaly would lower my protection some and bring smithing up to 16 i use to use the same attribute layout but i switch and it was much more effective
Fathead707
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| 11/02/06 16:57 |
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The Imperialist
Posts: 387
Joined: 07/10/2006
Credibility: 206 pts
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bit of a late response, and 55's are useless now, but at least u tried to help ; )
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| 11/02/06 17:00 |
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