GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
Guild Wars Left Side Guild Wars Clear Guild Wars Right Side
Guild Wars Community
GW News
GW Articles
GW Gamers
GW Interviews
GW Photo Album
GW Guilds
GW Links
GW Forums
GW Auctions
GW Site FAQ
GW Screens Comp


Buy Video Game Shirts
All Game Collage
Buy Video Game Shirts
Guild Wars Game Information
Nightfall Map
Factions Map
Prophecies Map
GW Mission Maps
GW Collector Maps
GW Elite Skill Maps

GW Armor
GW Monsters
GW Quests
GW Elites
GW Missions
GW Runes
GW Skills
GW Maps
GW Zones
GW Uniques
GW Collectors
GW Titles
GW Inscriptions
GW Insignia
GW Hero FAQ
GW Classes
GW Tips & Hints
GW Guides
GW Commands

Guild Wars Media
GW Videos
GW Screenshots
GW Signatures
GW Wallpapers

Guild Wars & GameAmp
Register
Level Up
Top Credibility
About Credibility
Members
Becoming Staff
Staff
Advertising


  

Guild Wars Clear
Guildwars Content Top Left Guild Wars Clear Guildwars Content Top Right
Guild Wars Clear
Guildwars Clear
Guildwars Content Bottom Left Guild Wars Clear Guildwars Content Bottom Right

Guild Wars Title Left Guild Wars Title Left

Infinite Menus, Copyright 2006, OpenCube Inc. All Rights Reserved.

Guildwars Content Top Left Guild Wars Clear Guildwars Content Top Right
Guild Wars Clear

Guild Wars: How ANet is handling Factions

clear gif
Forum >> PvE & Quest Discussion >> Battle in Ascalon >> How ANet is handling Factions

 
User Message
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
How ANet is handling Factions 

Most of what they are doing with the expansion is good. New players can just do the new continent without buying both games, old players can get the new expansion or not. I still don't like that I'll have no choice in PvP (the island PvP is currently the only PvP worth doing) but to fight new factions characters. My beef with this is that the new character types lend for annoying play. Teleporting away assassins and WAY too much waiting involving Ritualists. From the previous preview weekend, I played some REAL boring battles where Rt's on both sides made everyone just stand there (sure you could be the ones to rush... and die). BUT if they separated out Factions vs non-Factions players, it might take longer to form groups or find competition to fight. The only way to truly tell which would be better is to try them both.

They are charging $50 for the game (any of the stores listed at http://www.guildwars.com/aboutgw/wheretobu...nspreorder.php). This is fine. I get the impression that it's close to the same amount of content as the original. Character selections: only less characters, but probably a similar number of skills. PvE content: a whole new continent, I imagine about the same size. Granted the pre-lv20 stuff doesn't really matter, so hopefully it's weighted for more high level PvE. PvP: with alliances and factions battles, they may have added enough new PvP types to warrant the full priced game price, but I hope there is some truth to the 1v1 arena rumor. Pick your opponent or a mini-tournament between 8 would be cool. 2v2 would be a blast too since I find myself in TA a lot with one other guy and 2 disappointing pickups. Online for free: The game is more expensive for them to run than Diablo 2, and less expensive than Everquest style games, so they surely get some leeway on price there.

Character slots. You get +4 slots if you use factions as a stand along, and +2 slots if you integrate it with the regular game. Yes, they say you can just have one or the other, but if you like PvP, I'd argue that point, therefor, your going to take the +2, not +4 slots. The +2 is fine on it's own, but it makes the game feel like an expansion. I mean, at least let us make/share our own PvP templates with skills we've unlocked (have them stored on our hard drive so it eats up no server space, and just use a scroll bar so we can have as many as fits our playing style). If you are paying for expansion slots (+2), you should pay expansion prices ($40). Alone +2 slots is fine, and alone +$50 is fine, but combined, they really rub me the wrong way. Is the game worth it? Probably. Will I get the game? I don't know... funny how stupid principals can get in the way sometime.



***THIS POST HAS BEEN EDITED***
03/10/06 14:42 Login to rate this user's post!
kmg0 Profile
kmg0
View Profile of kmg0
Posts: 11
Joined: 12/29/2005
Credibility: 50 pts
RE: How ANet is handling Factions 

I must really wager the fact of no monthly fees. Not many good RPGs that I know of have a 1 time fee. In this case, Anet has made Factions $50 same as before and also a CE $70. This factor if you were to compare between getting the expansion/new game I think is like +2 for getting Factions. Besides, I have enough money, I'm a kid, and I don't need to worry about money. I'll take whatever they throw at me.

Awesome Moose btw.



***THIS POST HAS BEEN EDITED***



03/11/06 06:11 Login to rate this user's post!
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
RE: How ANet is handling Factions 

I can afford the game too. I think I said it was probably still worth it. If you are comparing it to other games, those other games usually let you have 8-10 characters on one of 8-100 or more servers too (so 64 - 1,000 or more characters). The other games also don't instance everything. I like the instancing, but it's way less stressful on their servers.

Even when this game came out, 4 slots were pretty small. Eight was what me and my friend who bought this game when I did were expecting. Actually, he doesn't even play the game any more. It's not much for them to save additional characters. They just want more people to buy multiple copies of the game. Which, if they make to two faction content prohibitive, is probably more incentive to buy two accounts. I'd never do that. Unlocking takes me way to long, and I think it's necessary to really "play" the game. Plus the cost of one additional copy of the game I could afford, but I don't know that I could shell out $100 every time an expansion came out.



03/27/06 18:34 Login to rate this user's post!
BRabbit Profile
BRabbit
View Profile of BRabbit
Posts: 266
Joined: 03/10/2006
Credibility: 78 pts
RE: How ANet is handling Factions 

yeh well it doesnt affect me too much. i mean i play GW alot prolly 2much lol. i share my account w/ my little bro meaning i only have a max of 2 chars and its fine. ive had only 1 char (Koopa King) for a few months now which works fine 4 me (just made another char monday(Mortal Kombat Monk)). so w/ factions I can have 3 char which is plenty. i kno others have different styles of play but 4 me np.

PS plenty of other problems during event to talk about (like wait times)



03/28/06 21:17 Login to rate this user's post!
Matador Profile
Matador
View Profile of Matador
Posts: 34
Joined: 01/03/2006
Credibility: 471 pts
RE: How ANet is handling Factions 

I hope youre kidding with the "island chains are the only pvp worth doing". Did you try the 12vs12? that is so fun!! i love that stuff! that is the greatest new feature because its deffinatly one of the funnest things i have ever played.



03/28/06 21:21 Login to rate this user's post!
cream of the crop Profile
cream of the crop
View Profile of cream of the crop
Posts: 748
Joined: 03/13/2006
Credibility: 623 pts
RE: How ANet is handling Factions 

i personally dont enjoy pvp...im a pve person..i like the game and the story line/ not listening to people yell pwned every 10 secs...so as long as the pve is sound..ill be happy and price doesnt matter to me..secondly i think 2 extra slots are good enough cause i dont plan on making any of those 2 crappy new classes...



King Draconus..lv 20 w/m
Nosferatu Dructa..lv 20 n/mes
Silvermane of Tyria..lv 20 r/mes
Ash Tyrannus..lv 16 e/mes
03/28/06 21:24 Login to rate this user's post!
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
RE: How ANet is handling Factions 

I liked and disliked some things about 12v12, but I'm glad it's there. I really really liked the new 8v8 turtle siege.




03/29/06 14:38 Login to rate this user's post!
BRabbit Profile
BRabbit
View Profile of BRabbit
Posts: 266
Joined: 03/10/2006
Credibility: 78 pts
RE: How ANet is handling Factions 

QUOTE
i personally dont enjoy pvp...im a pve person..i like the game and the story line/ not listening to people yell pwned every 10 secs...so as long as the pve is sound..ill be happy and price doesnt matter to me..secondly i think 2 extra slots are good enough cause i dont plan on making any of those 2 crappy new classes...


Assasin rules! pwndpwndpwndpwndpwndpwndpwndpwndpwndpwndpwndpwndpwndpwndpwnd

Edit: had to stop the evil sideways scroll



***THIS POST HAS BEEN EDITED***



03/29/06 16:55 Login to rate this user's post!
Nihil Zarathustra Profile
Nihil Zarathustra
View Profile of Nihil Zarathustra
Posts: 3214
Joined: 11/14/2005
Credibility: 4067 pts
RE: How ANet is handling Factions 

I think it's a little early to make definate calls about anything. What we saw was little more than 3 days worth of a beta test and not the finished product. Yes, we may have our worries about things we might not like about factions (i know i have mine :P) but can we really be sure of anything yet? For all we know that was just a temporary map of cantha they let us play around with and the real map will look nothing like that. For all we know all the skills will be changed and balanced and for all we know the 12v12 will be changed completely...




The Official Self Proclaimed Unofficial Cynic of Gameamp
03/29/06 16:57 Login to rate this user's post!
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
RE: How ANet is handling Factions 

BRabbit, when you post like that (no spaces and tons of characters) it makes me have to scroll to the right, and I'm on a 1400 wide resolution screen.

What I mainly don't like about 12v12 is that it's too much for my computer or connection. I have a faster than normal DSL, and a medium speed DSL should be enough to not experience the lag. If my computer is the issue, than that's my own deal. The other thing I fear about 12v12 is balance changes made for 12v12 that will effect 8v8. Like debuffing minion factory (topic of a recent post). And yes, we saw 12v12 in Team Arenas style, where it will likely be closer to GvG in the final release. But my lag issue doesn't change. Not a bad thing about Factions, just something that makes me think I might stick to 8v8 (and have a blast there too).

I do plan to get Factions now... but the 6 vs. 8 slots still bugs me equally much.

I don't even like the new classes, but the content and additional game types hook me. And if I ever stopped updating Guild Wars, I think I'd stop playing all together. Not having access to what my competition has access too has 0 appeal.

And as far as not liking PvP, just turn off local chat or find a good guild of decent people. I almost never have local chat on in the game. PvP is the worst, but even chat in cities is usually horrible. Not a Guild Wars issue, just an online gaming issue. When not experiencing lag teleports or getting stuck on bridges/edges of obsticles that it looks like you can walk on, I love new PvE content, but PvP has way more interesting things happen and much more re-play-ability to me.




***THIS POST HAS BEEN EDITED***



03/29/06 17:19 Login to rate this user's post!
Nihil Zarathustra Profile
Nihil Zarathustra
View Profile of Nihil Zarathustra
Posts: 3214
Joined: 11/14/2005
Credibility: 4067 pts
RE: How ANet is handling Factions 

QUOTE
the 6 vs. 8 slots still bugs me equally much.


Well there has to be some kind of balance for you and people who didn't buy the original GW or decided to keep the games seperate. As the saying goes: You can't have your cake and eat it too.





The Official Self Proclaimed Unofficial Cynic of Gameamp
03/29/06 17:22 Login to rate this user's post!
maddog199 Profile
maddog199
View Profile of maddog199
Posts: 1176
Joined: 10/02/2005
Credibility: 602 pts
RE: How ANet is handling Factions 

indeed faction beta had their good and bad moment:

the good things:

the 12vs12 PvP -i found it rather enjoying-
the mission -bombz away turtles-
the quests -getting the eggz back-
the skillz -20 new skillz for each class-

the bad thingz:

the dayz after -PvP faction armor aint fun-
the skillz -deja vu?-
the difference -kurzicks vs luxor? big mistake-



Image Hosting by Picoodle.com
03/29/06 17:37 Login to rate this user's post!
BRabbit Profile
BRabbit
View Profile of BRabbit
Posts: 266
Joined: 03/10/2006
Credibility: 78 pts
RE: How ANet is handling Factions 

QUOTE
BRabbit, when you post like that (no spaces and tons of characters) it makes me have to scroll to the right, and I'm on a 1400 wide resolution screen.


yes u do but so does evry1 else. (think about it)

oh and nihil according to Ben Franklin u can have ur cake and eat it too. and he invented time so u cant rlly argue w/ him



03/29/06 20:20 Login to rate this user's post!
TheGoatMaster Profile
TheGoatMaster
View Profile of TheGoatMaster
Posts: 69
Joined: 11/09/2005
Credibility: 44 pts
RE: How ANet is handling Factions 

How is repeats of skills a bad thing? I heard from some guildies that blood spike will rock even more now. We will basically have 2-3 shadow strikes, and that one that does i forget what. I think that they need to do something about the MM situation though. In 12v12, they r too strong. I don't feel that a nerf is exactly appropriate though, so I wanna see what, if NEthing, they do.



I have great faith in fools; self-confidence my friends call it.-Edgar Allen Poe

I am the wisest man alive, for I know one thing, and that is that I know nothing.-Socrates
03/29/06 20:49 Login to rate this user's post!
Goose1x1x1 Profile
Goose1x1x1
View Profile of Goose1x1x1
Posts: 90
Joined: 01/18/2006
Credibility: 46 pts
RE: How ANet is handling Factions 

Are you kidding MM are so fun in 12v12!
Besides towards the end of the event people were already figureing out to target the MM. I must have had every damn assassin, warrior, and ranger after me in the games toward the end of the weekend



03/29/06 21:03 Login to rate this user's post!
Charlotte The Harlot Profile
Charlotte The Harlot
View Profile of Charlotte The Harlot
Posts: 588
Joined: 11/07/2005
Credibility: 600 pts
RE: How ANet is handling Factions 

i think mm will go down on its own in the 12 v 12 as players start to figure out better strategies and in order to do good ull have to have a well thought out team not just hittin enter mission by urself



03/29/06 21:05 Login to rate this user's post!
Belshazaarswrath Profile
Belshazaarswrath
View Profile of Belshazaarswrath
Posts: 3595
Joined: 12/29/2005
Credibility: 1288 pts
RE: How ANet is handling Factions 

Hmm well factions scared me from gvg. Beacause there weree about 300 minions and an invincible golemn there along with a crazy dragon and 10 warriros with mage buddies v.s 12 players. If its always that gay im never gvging.



03/29/06 21:10 Login to rate this user's post!
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
RE: How ANet is handling Factions 

Ha, funny edit. Thanks BRabbit

QUOTE
Well there has to be some kind of balance for you and people who didn't buy the original GW or decided to keep the games seperate. As the saying goes: You can't have your cake and eat it too.

It's not about us having it all, ANet are the ones having their cake and eating it too. Getting just Factions is done perfectly. Connecting Factions to prophesies, you pay full price, but don't get full character slots.

Repeats are bad because I don't want to memorize two skill names/icons for the same skill. There are an ungodly high number of skills in this game without repeats. I'm all for unique skills though. And I'm totally going to be all over that blood spiking... that's the first thing I thought :) I'm not going to avoid using duplicate skills, I just wish they weren't there. I'd prefer "Touch of Agony" and "Touch of Agony 2" with the same icon. It's a kind of hokey way to do it and will never happen, but still. Oh, and just because it makes blood spiking better, doesn't mean that that's a good thing.

Please move Minion chat to the proper post: Minion Chat





***THIS POST HAS BEEN EDITED***



03/30/06 09:10 Login to rate this user's post!
Peter_Whatshername Profile
Peter_Whatshername
View Profile of Peter_Whatshername
Posts: 467
Joined: 07/08/2005
Credibility: 744 pts
RE: How ANet is handling Factions 

Everyone is upset about how we pay full price for factions, but only get 2 slots if we combine. I admit I would rather have 4 slots as well, but i think everyone is missing something.

Someone buying factions as a standalone is getting 4 charecter slots, meaning only 4 charecters have access to the game, only to factions, and only have factions skills.

Someone adding factions on to their origional account is getting a total of 6 slots, meaning 6 charecters have acces to factions, and 6 charecters have access to the origional game. You also have access to skills from both campaigns on all 6 charecters.

so in a way, a person who adds factions on to their regular account is getting more. For all we know it is somehow more of a server strain to start mixin and matching charecters from campaing to campaign. In any case, you can at least see how Anet could justify the same price for fewer slots.

Edit: wrong number of slots for people adding factions.



***THIS POST HAS BEEN EDITED***




Scientology <--click!...Thanks for the touch-up Seventy-Seven!!!
04/15/06 15:06 Login to rate this user's post!
Genesis_Dragon Profile
Genesis_Dragon
View Profile of Genesis_Dragon
Posts: 1651
Joined: 09/05/2005
Credibility: 2789 pts
RE: How ANet is handling Factions 

Isn't this old?

--

Anyway, ANet give you the choice not to buy Factions, but they'd rather you did...



04/15/06 15:17 Login to rate this user's post!
mooseyfate Profile
mooseyfate
View Profile of mooseyfate
Posts: 292
Joined: 07/15/2005
Credibility: 185 pts
RE: How ANet is handling Factions 

QUOTE
so in a way, a person who adds factions on to their regular account is getting more.


Um, no. If you have Prophesies and Factions, but don't "connect" them together, you have 4 Prophesies characters and 4 Factions characters, so 8 characters total. If you connect Factions to an existing Prophesies account, you get 6 slots (6 total, not 8, not 12).





04/15/06 15:42 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
Guildwars Clear
Guildwars Content Bottom Left Guild Wars Clear Guildwars Content Bottom Right



Guild Wars Login
Login:
Pass:
Remember Me
Forgot Password
Click HERE to create
an account.
Guild Wars Login Bottom


Network Sites
GameAmp, Inc
Video Game Shirts

Network Sites
Girls Entertainment Network

World of Warcraft
Guild Wars
Warhammer Online
City of Heroes
City of Villains
Lineage 2
Tabula Rasa
Lord of the Rings
Vanguard: Saga of Heroes
Huxley
Spellborn
Pirates of the Burning Seas
Soul Ultimate Nation
Age of Conan
Hero's Journey
DDO Online
Gods and Heroes
Exteel


Sponsored Links
Central Florida Fishing Report Buy Guild Wars Gold
Guild Wars Knight
ArenaNet.com