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Author: chiellus
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16 Comments
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Idiot’s guide to developing your character
Hi again. It’s me, your average, run-of-the-mill, born-to-be-an-idiot, guild wars player, aka Michael. Today I’ll try to explain a few basic things for starting players about how to develop your character….
Well… And there you are, you finished the faces, body length, first colors, looks and, of course, the fancy name (see Idiots guide to Guild wars. Ok… let’s start with the first question to experienced players: how many of you still play with the first ever character you started? Right…. So… After all that: check again, and think about the type of character you just created. Can you identify yourself with it? Do you really feel something with that profession, or did you just choose the necro because they are cool, or the mesmer because you looooveeee the outfit, or the elementalist because you fell in love with Cynn the first time you saw her picture? (Ever wondered why her name is Cynn? Maybe got something to do with “cynical”… And boy, I like Cynn a lot… makes one wonder right)
Your very first char, or, hey, when you read this you already went somewhere and are or experienced, or you desperate since you got stuck at level 9 or so….
You first char you are going to get to the end of the game should be of a profession you feel comfortable with (and while you are at it, a name you can live with….. Names made up when intoxicated usually end up being deleted since the idea is not that good anymore when your guildies start laughing when you join them for an AB….).
If you are not comfortable with the profession you choose, you will probably get stuck somewhere, loose interest, en get fed up with things. So I’ll try to explain some basics here about the different professions how I see them:
DISCLAIMER: this is my opinion and mine only. If you feel differently about a profession, seek professional help, or live with it. Don’t complain or whine about it. Or, other options, think about it, write an idiot’s guide for that profession and then seek professional help… Still have to do that last piece myself though….
Warrior: Melee character. No fancy stuff (except the dance… at least most wammo’s think so) just plain old armor, sword/axe/hammer and taking damage as well as doing it. If you love being surrounded by hordes of undead, many a mage or swindling sword players, while being able to keep an eye on your monk and still doing the thing you live for (killing the enemy) this is your profession. Seriously: if you are new to roll playing games, or you like to bash brains instead of puzzling your way through, take a warrior. Most people in nature can work this type of profession, and getting good at this type of profession is relatively easy. Becoming a pro on this one, of course, is just as hard as with the other professions.
Ranger (aka Tree hugger): Shot from the distance. You joined the commandos once? This is for you. Deadly, swift, distance, multiple roles. Hit and run? Hug a tree and sing a song? Setting a trap or sending out your pet to do the dirty work for you while you pick of your targets one at a time from as far away as possible? Yup… Join the ranks of the rangers.
When you are by nature a jack of all trades and a master at nothing: try this character. Loads of possibilities, and still pretty hard to kill, and can deliver different kinds of serious punches.
Relatively easy to master. When you don’t fancy a warrior by the first looks, this is probably the character for you then. More of a distance, but still easy to learn the game, the weaponry, how things work and how things come together.
Elementalist: the ancient equivalent of modern day artillery. When enemies get to you (or, hey I’ve seen them enough, you get to them) you die. No monk worthy of his profession can do anything about that. They will be some of you who will claim otherwise, but when you are up against a balanced team that knows their stuff, your fancy armor-spells will be removed and you die. Plain and simple.
Why then is the elementalist so loved I hear you ask Easy: they do the most damage in a single spell. And can be utterly devastating when using different spells in the right order. Ok, I have not been able to master this particular profession (yet) but I’m impressed by several elementalists I have come across in my adventures through Tyria, Cantha and Elona.
I you like to play with fire send out shivers or just plainly like to drown your enemies, think about creating an elementalist. You are killed easy, but you also kill easily. Lots of damage, fancy dress, nice spells and not that difficult to master. When you fancy a spell caster over the other professions and are new at the game, the elementalist is way to go.
Necromancer: Fiddle with the dead, unbury bodies, let corpses explode and do things you’d get arrested for in real life. If you like lingering around cemeteries or work in a butcher shop, this might be your profession. Warning though: this is a difficult profession to get the hang of later in the game. This is not something to want to learn and master first time ever through the game. This profession is very versatile and very very powerful. A good necro can turn the tide of battle by several means. A good necro in your party means victory and bad necro can be the death of any party. So…. I recommend strongly to NOT choosing this character when you are new to guild wars and/or RPG games.
Monk: Mending your molested mates, slaying the undead or 55-ing your way through the game. The primary thing one makes a monk for is healing. So, when you are helpful, and don’t want to think about where to go and what to do next, but just tag along and help your teammates, create a monk. Healing monk is relatively easy to master, and a good choice for a first character. Follow the lead of other, and keep them of their feet, gets you the points you need. What else to say about it? Not much I guess.
This is enough for now. Really enough for now. Next time we’ll continue with the last of the standard professions, and the chapter bound professions. And of course some more raving and cynical remarks about what where and how…. Choose, and choose wisely. And I’ll see you in game.
Regards,
Michiel
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