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How to best play your character.

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Gryzz Profile

Author: Gryzz
View Profile of Gryzz

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7 Comments
Obviously getting the perfect build is not something you can accomplish on the first try. One would be constantly refining, tweaking, changing their setup to better suit each grinding spot. All in all, there really is no perfect build. A perfect skill set is impossible for one real reason: everyone plays differently. For example, I know some Monks prefer to heal while using protection skills in combination with divine favor to not only heal but prevent damage, while I prefer the approach of spamming Word of Healing and using other backup skills when energy runs low. This all comes down to a matter of opinion and playing style. Both are more than capable of doing their job - neither is truely better than the other, when you break it down.

Now, I'm not saying that every build is great - because that is definitely not true. Say, for example, someone relies entirely on adrenal sword skills - now, that's great, but Warriors are typically tanks and are most often sought after as such. But they also need something to rely on when they have no adrenaline - mesmers, for example, can cast Soothing Images and prevent them from getting any, and they will be totally crippled. You may want to drop some of those skills in exchange for not only energy based skills but signets and other means of survival - like Defensive Stance. This build will now be MUCH more suitable and more reliable in a fight, as you have some backup skills.

Setting your skill bar for the area is also key. If you will be facing monsters who constantly use shatter enchantment - your enchantments will merely give the enemies an upper hand. The best way, for example, for a monk to overcome mesmer enemies is to bring lots of 'healing spams' like Word of Healing, Orison of Healing, Dwayna's Kiss, etc. You may also go the route of signets and blocking the mesmer skills. That is just one of MANY things you must plan for accordingly before setting out. Taking advantage of prior planning will take alot of stress and risk out of the mission. Always, if possible, do a little research to find the best skill set for the area.

Another thing you have to focus on is using skills correctly. You wouldn't want to cast an energy drain spell on a Warrior when a nearby Monk enemy is just healing away - cripple them and you will be the victors. Using a skill like Life Bond on one of the casters while the tank is just raking in the damage - it's just a waste of energy. Correctly using your skill bar will be more than essential for victory. Now, go ahead and cast your Mark of Protection on the tank and Blood is Power on the casters, victory looms right over that next

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User Comments
  NecroRebel on 12/02/05 12:05

Nice article, and I completely agree. Although there are builds that can survive everywhere, generally specialization for an area is better. An ele/mo may be better served taking smite skills to the early Kryta missions, for example, rather than standard nuking skills because the holy damage will hurt more. On the other hand, someone fighting from Ascalon City to Beacon's Perch won't always be able to change skillsets between maps and will have to make a build capable of beating all of the challenges these areas have to offer. So, even if you have a generalist build, you're still specialized in a way.

very good article  Jamnog on 12/03/05 00:03

well thaught out and usefull. tradition would have me say... no use heal other not orison, and use the breeze on yourself everyonce in a while just out of the casters range. dot in to heal if needs be then dart back out to look after yourself. I wont because im not a healer and know little of thease things. and the most important thing is to play your own game. not many people do anymore because there is soo much good advice. i think i play 10% my own game and 90% other peoples games mashed into something that i enjoy loads more.

  Grimgram on 12/04/05 06:35

indeed a good article, and good points of wiev from previous comenteres(or whatever its called), but a point i think u have missed a bit is to not only adapt your skillbar towards the region that you are currently fighting in. But to also adapt it to match your fellow party members, much can be lerned from pvp fighting when it comes to that. make sure that someone is covering your weakneses, and that u cover theirs. balanceing your party correctly can mean the differance between sucess and failure.

also i know its hard for a newly acuainted group of ppl to do this, but if u play with the same guys over and over, its a quick thing to lern =)



  RaiMysterio on 12/06/05 01:47

yes very nice. Btw, did you know bonettis uses adrenaline? ^^

  hik582 on 12/16/05 18:21
 
i was just going to point that out Rai.Gryzz, in a way when u say using bonettis defense when u have no adren and u have soothign images on u, saying to use bonettis defense is completely pointless,because all your doing is using an adren skill(which keep in mind u have none of and have soothing images on u)that raises ur energy,which,if u have full adren skills,theres no point in having.
im not tryign to put down ur article or nething, i just thought i might point that out.

i thought it was a GREAt article other than that flaw.

  LordMacclem on 12/21/05 14:18

Nice article, you 're, anyone play in the same way.
All are different. Each character are only one and an only one way to play.

It 's the kind of thing whih makes me happy to play GW.

  Gryzz on 01/01/06 08:33

Ah, I only included it as it's one of the more commonly known defensive stances - but I guess if it needs to be changed it will.

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